starsector console command mod. 0. starsector console command mod

 
0starsector console command mod  Console Commands has a command for infinite CR

0. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. Fix All Empty Planets 1. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. Re: [0. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. Use "findship [ship ID]" You can look at ship ids using the command "list ships". Author: ALazyWizard. This mod intends to expand the options for high-tech fleet doctrines. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. 0. Premium. 95. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Features Thus Far: A unique UNSC Faction. Starsector > Mods > [0. lang. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. . We're going to use the alias feature of Console Commands mod to store all this info for later use. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. Once in the game, you can summon the console with control+backspace and enter your commands. Make sure you make a backup first, in case you do anything wrong. 6 and Starsector 0. 211. I need more information. 1a-rc2 Fast Engine Rendering 1. 96a: - Support for Unknown Skies planet type change projects. Not in vanilla, but there are a few mods that let you retrain officers. An unofficial developer's console for Starsector. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 2g. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Add a Comment. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. An unofficial developer's console for Starsector. StormGod is a part of that second mod. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. close. If you type storage, it open the abandoned terraforming station anywhere you are. Step 3. and the Console Commands mod which allows a lot more. Once in the game, you can summon the console with control+backspace and enter your commands. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. This mod requires one or more additional files in order to work properly. This is because it was previously named something else, but if I changed the. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. This will give you a whole list of commands that are available. 6)folder 518KB. or and mod with industrial evolution it'll be in pretty much the same pathway. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. It used to be called Starfarer. OrganEntrepreneur • 1 yr. Starsector System placement coordinates modding question . While integrated with a hyperdrive this device allows a hyperwave pulse tuned to the unique resonant signatures of two Gates to be transmitted into a Gate aperture. 96a] Console Commands v2023. 8. An unofficial developer's console for Starsector. (got them from a online name generator. Moasseman • 1 yr. ago. A. To cause the bug. 0. Ms. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. ago. . 6a Deluxe Player Flags Diable Avionics 2. While the commands themselves aren't case sensitive, arguments are. . Buy space drugs cheap, sell high. It doesn't know or care if these scripts are loose. I'd recommend looking up "good seeds starsector . By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Open comment sort options. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. An unofficial developer's console for Starsector. This happens both in a game that was created in 0. Thx for any help or pointer. 7 epta consortium 1. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. An unofficial developer's console for Starsector. 10 - Version 2021. Dunno if it's possible. For a full list of supported commands enter. Nothing shows up when searched, and listing all ships from the mod does not yield results either. 1 - Create all your planets using the spawnplanet command. It has two modes: Scrolling (default) and Pages (legacy). If you're smart, make a backup of this folder before editing. 0 breaking changes. The only ways I know without tinkering with config files are the console commands mod and epta tech. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. Console commands mod:. Easy to use: Has rasps and deburring tools. Once in the game, you can summon the console with control+backspace and enter your commands. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. Make sure you make a backup first, in case you do anything wrong. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. xml, then search for the name of the ship. It's older than the "regular version" (Console Commands (3. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Starpocalypse Support. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. 8. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). With the command addspecial ship_bp valkyrie. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. An unofficial developer's console for Starsector. This happens both in a game that was created in 0. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Console command mod, enter planet, open console “removecondition decivilized” just without the “. However, it will not work with a LunaLib version less than v1. json)An unofficial developer’s console for Starsector. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. 95. It can be brought up through a simple Ctrl+backspace command. You could set up temporary tech mining colonies and then abandon them. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. As always, this mod requires LazyLib. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. The commands. . I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. Re: [0. Can only be installed on worlds with one of those conditions. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. . 9a yet. help addship. You get the blueprint to make the ship instantly. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. On Windows, it's in the installation directory. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. 1a RC3. Then hit leftshift+backspace. csv to register them in. If you go to settings. Next Post [Starsector Mods][0. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. Must be because the screen is filled with other things added by the mod. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Automated with data. - turn them from a non-base faction into a full "normal" faction. 95a] Console Commands v2021. Weapon sounds and music ripped straight from the Halo games. Fobiner • 4 yr. r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Mod Authors: v1. Go to starsector r/starsector. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". 0 14. 04. 2. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Just make sure you take note of which mods in that particular section of the . For a full list of supported commands enter. ii_dictator. json) and changing the value of maxColonySize. LordOhnose • 6 mo. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. You can do some really cool stuff with CC like add stable points around a star. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Or it didnt, i dont know anymore. An unofficial developer's console for Starsector. Previous 1 2 Next. This gives them back a foothold in the game. This update adds an AddStoryPoints command. 95. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. 0a 2022/02/17. Foundation Of Borken 0. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. You can add specific deposit (i. Code. 05. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. 04. Put in 1 to guarantee a chance. With how complicated combat is, learn the vanilla ship/weapon roster first. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. Here is the modlist I've been using the last week or so after a day or two of vanilla games. json. hullmods. Reply reply RyVdo13. 6. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. This mod adds allows you to build more buildings on a colony. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Re: [0. g. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. BAD_SYNTAX). ago. Console commands mod: "addstablepoint". console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. 0 final out. You could try to generate the mission again, but unless something changed it'll fail in the same way. When fully released, it will contain a significant number of handmade quests. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. redduck12 • "mod" "author" • 3 yr. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. Mods are listed in alphabetical order within their. The console commands mod on the forums seems to be what you're looking for. Updated to be compatible with Starsector 0. Droll12. That is the only thing I can think of at the moment. csv . Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. This effect can be superseded by other mods. You could settle in another system and just not go to your old laggy system. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. 2A New Level of Confidence - 25. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. 4. Look in the settings file for more information. Console Commands will simualte an event. I personally. . Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportRe: [0. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. Legio can hack Daemon ships to use against you but there is a way to get around this. Once you find the ship you want you want to find the command to add the ship to your fleet. "list blueprints" to list all the game's available bps and bp packages. 95. High command with alpha core: 40% of highest fleet size applied. For a full list of supported commands enter. This (along with many other settings) can be changed by. Many thanks. Last Update: 06 May 2023. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. Bruh. Is there a console command for spawning a Cryosleeper?. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 1a] Secrets of the Frontier (Prerelease 10. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. and the Console Commands mod which allows a lot more. This will give you a whole list of commands that are available. Piloting a Yacht or even a speedy Corvette in Star Valor feels like you're driving a sports car with a rocket launcher mounted on the hood. After a tremendous energy input which. Last post by IceFire. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. ago. 95. When the Great Collapse occurred and the gate system shutdown the colony. check. 11. 96a] Captain's Log 0. It's called a Miller-Urey device, you can also directly add it to a planet via console commands if you want to be lazy to the max. Simply extract the zip into your mods folder and tag it in the launcher. This mod is not updated for 0. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. 0 WIP 7. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. You can spawn fleets with SpawnFleet. mansaf2001. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Go into your save, into campaign. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. . you're unable to modify other faction's colonies. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. r/starsector • 19 days ago. I have learned something new. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. Starsector Best Mods – Legacy of Arkgneisis Mod. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 1. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. ) Save your game. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. But what i want is to spawn one, not locate. * Console command to set character works for AI core captains. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. csv. BAD_SYNTAX). The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. Storageclear says the same thing. It also adds dependency tags to mod_info. 2. This update adds an AddStoryPoints command. Can just add skill points or reset things, even with the level cap. You can also spawn other things if you change "inactive_gate". I have created a small mod that adds some more commands to LazyWizard's console mod. 0. 14 Lightshow. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. . 2. You can set objectives in space or on other ship and capturable points. Step 1: Download the Command Console mod. Clear commands 1. A . This. Brighter than the sun. All planets have a random number of planetary features which increase the number of districts a world can support. For the moment I have to check if the latest version of the mod solves the issue. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. Additionally includes some campaign-level content. 95a] Beyond The Sector - Endless Randomized Systems. scarface2cz. 05 Mod, the choice for serious players seeking advanced features and customization options. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. the first are D-mods, or damaged mods which in starsector are. Edit: through much scrolling down the planet list, I found the place, but an option to filter searches would nonetheless be nice. Download. Dev mode can be activated by editing settings. Ms. e. An unofficial developer's console for Starsector. Pretty good modlist IMO, I'm enjoying it. Reply MaddLlama14 • Additional comment actions. It can also be toggled in-game by using the Console Commands mod with its devmode. prometheus. Combat Chatter. Reply. well in theory, it could be easy i think since console command does something like this. . It also includes one new low-tech light capital to give the Hegemony a fighting chance. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). ago. I mean, Starsector is still a perfectly balanced game, with no exploits. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. getId(), -0. Re: Locked and Loaded - a Magic Bounty pack 0. 258 Online.